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title: "Editor Overview" description: "Master the Studio interface, navigation, and core workflows. Learn the tools that will power your game development." breadcrumbs:
The Web Engine Studio is a powerful visual editor built with modern web technologies. This guide will teach you the interface, shortcuts, and workflows to work efficiently.
The Studio is divided into several panels, each serving a specific purpose. All panels can be resized, rearranged, or closed to customize your workspace.
The central 3D view where you interact with your scene. Select, move, rotate, and scale objects in real-time.
Tree view of all entities in the scene. Drag to reparent, right-click to create objects, organize your scene graph.
Properties of the selected entity. Add/remove components, edit values, configure behaviors.
File explorer for project assets. Import, organize, and drag assets into the scene.
The Studio uses a docking system powered by Dockview. You can drag panel tabs to reposition them, create split views, or float panels as separate windows.
Navigating the 3D viewport efficiently is essential for scene editing. The controls are similar to popular 3D software like Blender and Unity.
| Action | Input | Description | |--------|-------|-------------| | Orbit/Rotate | Right-Click + Drag | Rotate the camera around the focus point | | Pan | Middle-Click + Drag | Move the camera parallel to the view plane | | Pan (Alt) | Alt + Left-Click + Drag | Alternative pan method for mice without middle button | | Zoom | Scroll Wheel | Move closer or farther from the scene | | Focus | F key | Center the view on the selected object | | Frame All | A key | Frame all objects in the scene |
Smooth Navigation
Hold Shift while using camera controls to move faster. This is great for quickly navigating large scenes.
Switch between different view modes to aid your workflow. Access these via the View menu or keyboard shortcuts:
Numpad 7) — Bird's eye view, looking down the Y axisNumpad 1) — View from the front, looking down the Z axisNumpad 3) — View from the right side, looking down the X axisNumpad 5) — Toggle between perspective and orthographic projectionCustomize what's visible in the viewport via the viewport settings menu (top-right gear icon):
The transform tools let you position, rotate, and scale entities in your scene. Access them via the toolbar or keyboard shortcuts.
| Tool | Shortcut | Description | |------|----------|-------------| | Select | Q | Click to select entities without modifying them | | Move | W | Translate entities along X, Y, Z axes | | Rotate | E | Rotate entities around their pivot point | | Scale | R | Resize entities uniformly or per-axis |
Each tool displays a gizmo — a visual control with colored handles:
Toggle between World and Local space using the Globe/Cube icon in the toolbar or press T:
Enable snapping for precise placement and alignment:
GCtrl/Cmd while transforming to temporarily toggle snapThe Hierarchy shows all entities in your scene as a tree structure. Parent-child relationships affect transforms, visibility, and script execution order.
| Action | Input | Description | |--------|-------|-------------| | Select | Click | Select an entity | | Multi-select | Ctrl/Cmd + Click | Add to selection | | Range select | Shift + Click | Select a range of entities | | Reparent | Drag & Drop | Make entity a child of another | | Reorder | Drag between entities | Change sibling order | | Create entity | Right-click | Open context menu to create objects | | Rename | F2 or Double-click | Rename the selected entity | | Duplicate | Ctrl/Cmd + D | Duplicate the selected entity and its children | | Delete | Delete or Backspace | Delete the selected entity and its children |
Parent-Child Relationships
When you make an entity a child of another, it inherits the parent's transform. Moving, rotating, or scaling the parent affects all children. This is useful for creating complex objects (e.g., a car with wheels as children).
Right-click in the Hierarchy to access the context menu:
When you select an entity, the Inspector displays its components and properties. Each component can be expanded/collapsed, and has editable fields.
The Inspector features a smart search that indexes all 50+ components. You can search by:
Different field types have specialized editors:
| Field Type | Interaction | Notes | |------------|-------------|--------| | Number | Click to type, or drag left/right to scrub | Hold Shift to scrub faster, hold Alt for precision | | Vector3 | Edit X, Y, Z individually | Click the lock icon to edit all axes uniformly | | Color | Click swatch to open color picker | Supports RGB, HSL, and hex input | | Asset | Drag from Assets panel or click to browse | Automatically filters by asset type | | Boolean | Click checkbox to toggle | Can be animated and scripted | | Enum/Dropdown | Click to open dropdown menu | Shows all valid options | | Text/String | Click to type | Supports multi-line for descriptions |
Undo/Redo
All changes in the Inspector are undoable with Ctrl/Cmd + Z and redoable with Ctrl/Cmd + Shift + Z. The engine maintains a full history of your edits, so experiment fearlessly!
Right-click a component header to access additional options:
The Assets panel is a file browser for your project's resources. It supports folders, search, filtering, and drag-and-drop imports.
Import assets by dragging files from your computer into the Assets panel:
The asset pipeline automatically optimizes imports:
Right-click an asset to access context menu options:
Test your game without leaving the Studio. Play Mode runs all systems (physics, scripts, AI, audio) in real-time.
| Action | Shortcut | Description | |--------|----------|-------------| | Play/Stop | Ctrl/Cmd + P | Toggle Play Mode on/off | | Pause | Ctrl/Cmd + Shift + P | Pause simulation (while playing) | | Step Frame | Ctrl/Cmd + . | Advance one frame (while paused) |
Play Mode Changes Are Not Saved
Any modifications made during Play Mode are not saved. The scene resets to its pre-play state when you stop. This is intentional — it lets you experiment without risk! If you make a change you like during Play Mode, remember to recreate it in Edit Mode.
Master these shortcuts to work efficiently:
| Action | Windows/Linux | macOS | |--------|---------------|--------| | Save Scene | Ctrl + S | Cmd + S | | Undo | Ctrl + Z | Cmd + Z | | Redo | Ctrl + Shift + Z | Cmd + Shift + Z | | Duplicate | Ctrl + D | Cmd + D | | Delete | Delete | Backspace | | Select All | Ctrl + A | Cmd + A | | Deselect All | Ctrl + Shift + A | Cmd + Shift + A | | Command Palette | Ctrl + Shift + P | Cmd + Shift + P | | Quick Search | Ctrl + K | Cmd + K |
| Action | Shortcut | Description | |--------|----------|-------------| | Move Tool | W | Translate selected objects | | Rotate Tool | E | Rotate selected objects | | Scale Tool | R | Scale selected objects | | Select Tool | Q | Select without transforming | | Focus Selected | F | Frame selected object in view | | Frame All | A | Frame all objects in scene | | Toggle Transform Space | T | Switch between World/Local space | | Toggle Snap | G | Enable/disable snapping | | Toggle Grid | Ctrl + ' | Show/hide ground grid |
| Action | Windows/Linux | macOS | |--------|---------------|--------| | Play/Stop | Ctrl + P | Cmd + P | | Pause | Ctrl + Shift + P | Cmd + Shift + P | | Step Frame | Ctrl + . | Cmd + . |
View all shortcuts by opening Help → Keyboard Shortcuts or pressing ?.
The Console panel displays runtime logs, warnings, and errors from your scripts and the engine.
Use these methods in your scripts to log messages:
// In your script
export default (api) => {
return (dt, time) => {
// Log information
console.log("Entity position:", api.position);
// Log warnings
console.warn("Low health detected!");
// Log errors
console.error("Failed to load asset!");
// Log objects for inspection
console.table({ x: api.position.x, y: api.position.y });
};
};
The Studio layout is fully customizable. Save and load layout presets to optimize for different tasks.
Save your own layouts via Window → Save Layout. Layouts are stored in browser local storage and persist across sessions.
Now that you know the editor interface, dive deeper into specific areas: