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The Inspector panel displays and allows editing of properties for selected entities and assets. It automatically adapts to show relevant controls based on what you've selected, from transform properties to component settings to asset metadata.
Edit transform, component properties, and entity metadata in real-time
Add, remove, reorder, and configure entity components
Edit PBR materials with live preview of textures and properties
Attach and configure custom scripts with parameter editing
When you select an entity in the Hierarchy or Viewport, the Inspector displays its properties organized into sections.
The top section shows entity metadata:
Every entity has a Transform component showing position, rotation, and scale:
Transform
├── Position (X, Y, Z)
├── Rotation (X, Y, Z) in degrees
└── Scale (X, Y, Z)
Tip
Hold Shift while using arrow keys to increment by 10. Hold Ctrl/Cmd for 0.1 precision.
Additional components appear as collapsible sections below Transform. Each component shows its specific properties with appropriate controls:
Drag component headers to reorder them. This affects component execution order in some systems.
Right-click component header for additional options:
When you select an asset in the Asset Browser, the Inspector shows asset-specific properties:
Texture Settings
├── Import Settings
│ ├── Format: PNG, JPG, HDR, etc.
│ ├── Max Size: 512, 1024, 2048, 4096
│ └── Compression: DXT, ETC, ASTC
├── Platform Overrides
│ ├── Desktop: High quality
│ ├── Mobile: Medium quality
│ └── Web: Low quality
└── Usage
├── Generate Mipmaps: For distance LOD
├── sRGB: Color space correction
└── Alpha: Transparency handling
Shows mesh data, materials, and import settings:
Full PBR material editor with real-time preview:
Material Properties
├── Base Map (Albedo)
├── Normal Map
├── Metallic Map
├── Roughness Map
├── AO Map (Ambient Occlusion)
├── Emission Map
└── Detail Maps
When multiple entities are selected, the Inspector shows only common properties:
Some properties support data binding:
Tip
Inspector Performance: The Inspector updates in real-time. For complex scenes with many selected entities, consider:
Tip
Material Preview: Material changes render in real-time. For performance, the preview uses a simplified lighting setup. Test final appearance in the main viewport.
Tip
Naming Conventions: Use descriptive names for entities and components to make them easier to find and understand in the Inspector.
Tip
Component Order: Place frequently edited components near the top by dragging them in the Inspector.
Warning
Component Dependencies: Some components depend on others. The Inspector will warn you if you try to remove a component that other components depend on.